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Showing posts with label BSW. Show all posts
Showing posts with label BSW. Show all posts
Wednesday, April 27, 2011
Power Grid Session
Power Grid
5 player - France
Turn 1: I get the 3 plant for cost, no one else buys any oil this turn, which is nice. I build down in the south first in Montpelier to try to avoid a lot of building conflict. The brown region in the north means Paris is on the edge of the map for this game. The person with the 10 plant builds to my right, meaning I have to go westward.
Turn 2: The 11 is put up for auction right away, and nuclear costs 3 at this point. When it get bid past 18, I get out of there, and it ends up going for 21. After that my plan is to pass a lot and see how good the plants get. I get good luck and the 21 plant pops! That's the power of taking the 3 or 4 plant and getting to go late in the turn 2 auction. I build westward in Carcassone and dream of meeples.
Turn 3: I move up to third in turn order, because two people built up to three cities. The 23 nuclear plant starts first. I bid it up once, but let someone get it for 25. The 25 comes up next. Even though I have a great plant, do I bid these up and try to get strong plants early at the cost of expanding? The 26 is on deck and might come up. I think it's probably better to build two cities and power 4 this turn than to buy a plant, and hope to get a good plant on turn 4. I have 42 electros at this point, so if I bought a plant, I'm probably not expanding. I build in Toulouse and Perpignan, making a great profit since my two oils cost 3 electro.
Turn 4: After the person in first passes, I put up the 19 trash plant and get it for the 19. It's not an endgame plant, but it expands my capacity to 8 from 5 and trash is in the 4 box and I'm the only one with trash. Since I only have 42 electros, I am only building out one more city this turn (the next extensions are 10 links) so I buy 4 oil and use the 3 plant one last turn, so my trash costs will decrease in the future. I put the house in Lourdes.
Turn 5: I'm in third for this round, which should be ok. The 20 plant is in the market still, but red starts with the 28. I pass on it, wanting at least a 5 capacity plant, and hopefully a 6. The 29 comes up, so the 32 stays on deck. Yellow passes out so I have to put the 20 up for sale. (Coal costs 2 at this point.) Amazingly, neither of the next two players buys the 32 plant! I just buy two coal and two trash and don't plan on firing the 20 yet, so I can build in Bordeaux and Biarritz. I never know whether it's wise to trigger step 2 or not, I just do it if I think it fits the rest of my plan. At this point I have a sneaking suspicion that red is going to run away with it - they have the 18 and 27 wind plants, and all of Paris by themselves. They did have to pay 18 to get out of being boxed in.
Turn 6: The 32 goes right up for grabs, and I expect it to be pricey. I give it up for 44 electros... very tough call. It would have put my cap to 15. I end up having to pass when the best plant is the 29. I am about to build three cities eastward to overlap with yellow and fire the 20 and 21, when I realize it's better to build up to Limoges and Clermont-Ferrand, giving me access to the yellow area of the map, since no one else will get to the southeast corner anyway, so I can take that later. An example of a subtle but important decision that many people might overlook in this position. (I also built Nimes in the southeast.) Whoops, I didn't realize that put me to 10, so I end up firing the trash plant for a tiny profit.
Turn 7: I'm in third and the 31 is on the market and put up right away. This time I'm fighting for it! I end up bidding with the guy who got the 32, which is annoying, but he lets me have it for 52. I think my plants should all be set now, 20-21-31 for 15 capacity, and I can just build to that by next turn probably. Pretty fast game, if it works out that way. The 30 trash plant comes out and gets bid up to 50. No one else has 15 capacity at this point. It probably is going to come down to how crazy the auctions get - if someone can get a good plant cheap they might be able to have a chance. I just build one in Saint-Etienne. Red builds down to try to block me perhaps, but I will build before him next turn since he has 13 cities and I have 11.
Turn 8: Red proclaims he could have won by building out to 15 the previous turn, but he missed it. I'm not sure there was anything I could have done to stop that.I build my last four cities and win the game. Red builds a ton of cities just to show off that he really had the cash. :)
Overall, an interesting and solid game. The resources were used up pretty evenly, so they were all cheap the whole game. I'm slowly gaining an appreciation for and hopefully skill in the building aspect of the game - how to avoid getting blocked off while not giving up too much in terms of cheap connections. I'm pretty good at the auctions part of the game, but there is still a lot to figure out there too! France continues to be a map I enjoy. I wish the online version had some of the newer maps though...
Side note: There is an underrated aspect to playing online - you have to learn how to play being different colors! I was grey for the first time ever this game, and it threw me a bit.
Chris
Tuesday, April 5, 2011
Caylus Session
I played an interesting game of Caylus online last night, with three players. One of the players built a lot of wood production buildings super fast, while I tried my most common approach - get an early cloth and use the joust field to advance up the building track. I am often able to get two of the three stone production buildings out, one via the joust field later and one via the reward for building in the castle.
On one of the early turns, the third player moved the provost back with the action, then paid three more coins to move it back even further. I never feel like this kind of move is worth it, but it definitely slowed the game down, and before I knew it the first phase was over and I hadn't even built any castle. I guess it worked out fine, because you can't go below zero points!
The guy with the wood buildings was up 15-20 points early on, and he made a very interesting play I had never seen before. The provost and bailiff were five spots away from the gold mine, and he grabbed the provost moving action, moved it three spots, and was the last to pass. Since we were short on money, neither me nor the other player could pay the 2 to keep him from paying 2 to get a gold. I'm not sure if it was worth it for him, but it was unique.
The third player managed to build one of the stone production buildings, but the leader got the Church out. I picked first turn order at good spots, and managed to get more cubes overall. This let me start getting some more favors by building in the castle a few times, and I got one of the stone production buildings out.
The best part of the game was that in the last turn, I had built up so many cubes that I built seven batches! I've never even come close to building that many at one time, before! I was so proud that I took a picture, which I will add to this post later on, since it's on my other computer. Between the 21 points, I got from that, and the 25 from building the cathedral, the final score was close.... I came in second by a score of 99-96.
I'm the blue player in the picture. Apparently I didn't mean church earlier, I meant the blue building that gives two favors.
Chris
On one of the early turns, the third player moved the provost back with the action, then paid three more coins to move it back even further. I never feel like this kind of move is worth it, but it definitely slowed the game down, and before I knew it the first phase was over and I hadn't even built any castle. I guess it worked out fine, because you can't go below zero points!
The guy with the wood buildings was up 15-20 points early on, and he made a very interesting play I had never seen before. The provost and bailiff were five spots away from the gold mine, and he grabbed the provost moving action, moved it three spots, and was the last to pass. Since we were short on money, neither me nor the other player could pay the 2 to keep him from paying 2 to get a gold. I'm not sure if it was worth it for him, but it was unique.
The third player managed to build one of the stone production buildings, but the leader got the Church out. I picked first turn order at good spots, and managed to get more cubes overall. This let me start getting some more favors by building in the castle a few times, and I got one of the stone production buildings out.
The best part of the game was that in the last turn, I had built up so many cubes that I built seven batches! I've never even come close to building that many at one time, before! I was so proud that I took a picture, which I will add to this post later on, since it's on my other computer. Between the 21 points, I got from that, and the 25 from building the cathedral, the final score was close.... I came in second by a score of 99-96.
I'm the blue player in the picture. Apparently I didn't mean church earlier, I meant the blue building that gives two favors.
Chris
Friday, April 1, 2011
Power Grid Session
5 player - Germany
Turn 1: Bought 10 plant last, trying something new. Last to build houses, so I went in the double area Leipzig and Halle.
Turn 2: Put 13 plant up, hoping someone would outbid but I end up with it. The player in last with the 3 plant got to buy the 26 oil plant. I expand to Erfurt.
Turn 3: First player passes on bid, I bid on the 15 and get it unopposed. Luckily the 20 doesn't get onto the market yet. I add Magdeburg.
Turn 4: In second again for the auction. After the first gets the 19 unopposed, I bid on the 20 and get it? I have 9 capacity already. I really didn't want the plant necessarily. I decide to destroy the 10 instead of the 13, because I don't want to pay a lot for coal. Good choice since people stock up on the coal and it's up to the 6 box in price. With 24 electro, I can only expand to Berlin, which means the 13 is wasted this turn.
Turn 5: First in turn order, time to pass for plants. Everyone passes and the 6 trash is destroyed. Luckily, the guy in 2nd position doesn't buy up extra coal just to screw me. I build in Torgelow, in the northeast corner. So the wind plant was used for 3 out of 4 turns so far. Nuclear power is cheap since no one has bought any yet - down to the 3 box.
Turn 6: Ack, I'm in risk of not being able to buy coal, so I have to put the 24 trash plant up (2->4). I bid it up to 26 and destroy the wind plant. I have rarely been in a situation like that where a market is emptied this early. Ordinarily I never want to be buying this many different power plants. There are 2 trash in the 3 cost box at this point, but the 19 is also in the game, so trash will go up slowly. I have 12 capacity and everyone else is still at 6. The 19 double buys to jack the price up for me. I start step 2, building to Frankfurt. I really need someone to ditch a coal plant, although now 7 will come out each turn.
Turn 7: I pass to start the auctions. I am able to get 3 coal to power my 20 plant, so I can build to 9 cities and use that and the 24 trash plant. One player (grey) finally gets into nuclear. I build Fulda and Kassel, heading west/southwest to overlap with yellow.
Turn 8: I bid on 25, don't get it, then bid 34 on the 31 and get it, committing myself to coal. This coal situation is not good, there's one coal on the board after buying resources. I extend to Frankfurt (southwest).
Turn 9: The market is full of bad plants: 11, 14, 16, 17. That means yellow and I are still stuck using 8 coal a turn while it refreshes 7, so he can kill me at any time, by buying extra coal. It seems like grey should be making a ton of money from his two nuclear plants. Oil is also gone. I guess I stay at 10 cities since that's all I can power. I realized right after I clicked that I could have won by building out to 15 and powering 10. Sigh. There goes the game.
Turn 10: I am short 1 coal from powering the 20 and the 31. Step 3 happens in the auction phase. The super trash guy (purple) builds to 12, but the super nuke guy wins with more money and also 12 cities.
Interesting strategy note:
Sometimes you care who wins the auction - the 25 was up in turn 8, and I bid on it to try to corner the coal market because the demand was so high for coal. As soon as the only other bidder was the other guy who would destroy a coal plant, I let him have it - because him getting it wouldn't alter the coal demand, but if someone else got it, it could really hurt my access to coal.
Other lesson remembered:
Don't forget to check if you can win every turn! I should have won on turn 9. I'm usually better about doing this, but it's always worth thinking about this concept actively.
Thoughts:
I'm not a huge fan of the aspect of Power Grid that came out this game - the idea that you can be shut out of a resource bothers me. Luckily, it doesn't happen all that frequently, and when it does it's usually not to me. I got stuck trying to play runaway leader in this game, and technically it worked, since I should have won.
Chris
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