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Showing posts with label Brass. Show all posts
Showing posts with label Brass. Show all posts

Thursday, August 2, 2012

Day of Improbable Victory!


I have a ton to report on today. I played five games yesterday, and they were all interesting and tense. I kicked it off with a 9 am heat of Brass, and ended up at the same table as the GM Ed, Elaine (who I had played Through the Ages with earlier in the week and was new to Brass), and at the last minute Eugene, who I had played some game with my first year at WBC but haven't seen him often here since. My impression of him in the past was that he was a bit mercurial, but he was in a good mood and our game was polite and good-spirited.


Eugene played really well: he developed cotton mills away for 18 on the second turn and never looked back from a pure cotton rush strategy. He got all of his level 3 mills out and one level 4 during the canal era, which is pretty much game ending. I tried to counter with a coal-iron strategy but I got beat to my first two iron locations! I did manage to get the level 4 out eventually, and use the income along with well timed loans to end up placing all of my rails on the board. Eugene took it down with a score in the 180s, while Ed and I were a few points apart in the 150s. Unfortunately noone else really fought Eugene for the mill spots, so I ended up with a second.


Power Grid heat 2 was up next, and the board was Central Europe. Last year I won my first game on this map in the semifinals, so I was curious to see how it felt this time. I don't remember a lot about last year's game, but I remember playing really well. One of the players from that game was once again at my table, a really nice player named Jen. This game was really interesting. I put my house out first after getting the 4 plant in what I thought was a pretty safe location, putting a few cheap cities in a pocket behind me. Surprisingly, one of the other players put two houses down behind me, which barricaded himself in... Jen put her red houses down a little bit south of ours, and on turn 2 I put down 2 more houses, and then Jen moved north and blockaded us completely. I figured I was going to be totally hosed by having only 3 cities entirely surrounded, but ended up bidding up the 22 plant a tiny bit, figuring that I would have to save as much money as I could to explode with houses once someone bust into step 2. Once I was freed, my strategy worked perfectly and I won another game of WBC Power Grid. I don't feel like I'm that great at the game and find all kinds of mistakes in my play, yet I am consistently winning or coming in second.

I always have an irrational fear that this year is going to be the year that I don't win a single tournament game, so it felt great to get a very tricky, well-played win in. Our friend Shane, who has just moved to Baltimore, made his first trip to the WBC and played two heats of Dominant Species and won one - he's going to come back on Saturday for that semifinal game. I had a nice, relaxing lunch with him, which was great.


I was really looking forward to Agricola, so I gladly set up a copy of my game. The GM forgot his deck of cards to randomize the seats, so he decided to say "just sit wherever you want". I know the WBC isn't that serious, but... really? So of course there aren't enough players, no one sits at my table, and I look over to see the last seat at another table has a former Agricola champion, Cary. Well, if you want to be the best, you have to beat the best, right? I managed to do just that, winning a really close game 46-44-42-25 or so. Kerrin from Australia who I had already played Le Havre with was the 42!

The start of the game was interesting. In the draft I took Hut Builder first, then got Charcoal Burner and Wooden Hut Builder. After the other player on my right played an Occupation, I took Reed-Stone-Food, Kerrin took 2 clay, which was surprising, and Cary played Berry Picker (1 food when you take a wood). Because Kerrin had the clay, I took start player so I could drop Charcoal Burner in case she was thinking about taking the first Fireplace. It turns out she had some bread baking cards that she wanted to play. Since we were all playing cards, the resource piles got surprisingly big.


Somehow, I just couldn't get the timing down to build my house, as I was busy getting the Basketmaker's Workshop going and making sure my Hut Builder got played in Stage I. Cary used the Axe to build out to four, the guy on my right built a third room, and Kerrin got her third before me as well. So I just bided my time and saved up wood, then built two rooms at once. I was able to grow my family in rounds 9 and 10 with that, and then 11 with the Hut Builder. So even though I was the last to grow, I ended up as the second with four people after Cary and the first with 5. The Wooden Hut Builder meant I didn't need to waste actions getting clay or stone to renovate, so I was able to spend the rest of the game collecting animals and wood to finally make a big fence move. I also used Fruit Tree and Pottery to get the food I would need to feed everyone.

I should also mention that after the game Kerrin said I should be especially proud of my win, not just because I grew my family last, but because her and Cary took Start Player a lot of the game, so I was going third or fourth all the time.
 

I decided to play Stone Age and intentionally relax and have a nice milk stout beer. I had a fun game starving again, but the end result was pretty different because I was in the 4th seat instead of the 3rd, a lot of 6s came up on the "magic dice", and two of the other players knew how to react to my starvation. I ended up in fourth place with 99 points.


By that time, I was sobered up a bit, and ready for a late night Princes of Florence. It's one of my favorite WBC games (especially since I've made the finals twice), but it seems to slowly be slipping in popularity, so who knows how long it will last. Somehow, I ended up winning with 54 points by grabbing a Prestige Card at the second to last turn for 4 points (Most Landscapes) and bidding up John W., the old Puerto Rico GM on Forests, when it turned out he had the Most Forests Prestige Card! The guy on my right, who played a great game, had three failed Prestige Cards!

I will add more about other fun things about yesterday later, but for now I need to go play in Le Havre heat 2!

Chris

Wednesday, December 21, 2011

December Update

Ouch, I have committed the sin I had hoped to avoid - ignoring my blog for far too long!

My fall has been very busy with working and exercising, but there is a lot of exciting gaming coming up. I should be able to get quite a bit in during winter break.

Most of my gaming has been my PBEM games. Here's what I've had going on:


Twilight Struggle Ladder: I'm in my third game in the ladder, and this time I'm the Americans again. We're going into turn 8 now, and I'm behind on VPs with -13, but my board position is pretty decent as long as I don't lose to Wargames. It should be an exciting finish!

 





Washington's War Ladder: This league just started up, and I jumped right in. I have the Americans in this game too, but I'm getting thoroughly crushed after the first 4 turns. The Congress got dispersed, but he hasn't really moved much - just out pointed me. I just added them up and he has a 50-41 advantage in Ops on me, plus the ones I lost when I couldn't do anything with Congress dispersed. This is going to be a good chance to see if I can figure out a way to break back into the game after a bad start.




Through the Ages: I'm giving this game another chance, despite the minor issues I have with it. There's definitely something I don't understand about what it takes to win. I got to play one game with Bronwen and Rich S., and one game with Patrick and Tom, and got crushed in both. Patrick and Tom convinced me to get into the online website for the game, which is quite fun. I got destroyed by them again, and hopefully learned something from it. I'm still playing another game with two people randomly, and I got the Michaelangelo-Hanging Gardens combo I've won with in the past. I'm curious to see if I can win again with it.

Agricola: I discovered a website for asynchronous Agricola play, which is awesome. I'm playing a game with two random people, and played a 2 player with Bronwen. If you like the game, you need to check this out: http://www.boiteajeux.net/. I took Bronwen out, and have an interesting game going where I'm doing grain and veggies after getting the Seasonal Worker out. (get a grain when you take Day Laborer)






I'm also playing three Brass games online as well, which is always great. I'm in a bit of a funk and not doing as well as usual in those games. I can win at Brass when things generally go my way, but when the luck is a little off, I can't quite overcome it yet.


 




Also coming up soon: TempleCon (Feb. 3-5) and TotalCon (Feb. 23-26)!!!

Chris

Sunday, August 21, 2011

WBC Wrap-Up

The end of the WBC was fun and exciting, and I was only somewhat zombie-fied. I played in the Princes of Florence semi-final and the Brass semifinal, but couldn't pull of the magic this year. Unfortunately I'm hazy on exactly what went down. I played ok but not perfect in both games. I needed to play a game purely for enjoyment with no stakes, so I jumped into the third round of Washington's War just to get a game of it in.
I played an awesome guy also named Chris who was from England, and we ended up choosing the opposite nationalities for the game! My experience with the British paid off as I was able to easily push him out of the New England region and not let him back in. I was able to create a southern diversion with Cornwallis coming into Virginia, which was enough to keep him busy before the Wars End card made the game end early. I'm starting to appreciate Washington's War more, although I still wish there were more interesting event cards. I still feel like too much of the game is spent arbitrarily moving PCs around, and not enough thinking as if you were Washington or Howe. So I have to think of it more like a light strategy game, and less like a typical wargame... and accept it for what it is.
The rest of the day was spent relaxing and doing a little open gaming. I ended up playing a three player game of Glen More with my friends Stephanie and Richard. It was a cute little game with a decent number of decisions... kind of like Carcassone/Alhambra but with the river mechanic from Egizia in terms of how you acquire your tiles. And with a resource collection/management aspect because when you add a tile to your board, you activate nearby tiles, which might generate resources or convert resources (like corn into whiskey). I didn't feel compelled to run out and buy it, but it's worth a few more plays.

I also played a few games of Dominion at some point with a nice woman and her 11 year old son. He had just learned the game and had figured out some pretty sophisticated stuff about it pretty quickly. I was impressed!
 
I was hoping to get someone to play a wargame with me, and amazingly at midnight Andy Latto walks by, and I say "Labyrinth?" and he sits right down faster than I've ever seen anyone agree to a game. We had an epic back and forth game where it came down to the very last few card plays, but my jihadists were able to win a victory check at the end of one deck.

To recap, here are the tournament games I played. (S) means semifinal, (F) means final.

   Hannibal 3-2
   Wilderness War 0-2
   Saratoga 0-1
   Washington's War 1-0
   San Juan 3-1

   Power Grid 1st, 2nd, 2nd, 1st (S), 5th (F)
   Le Havre 1st, 1st, 2nd (S)
   Brass 2nd, 3rd, 3rd (S)
   Princes of Florence 1st, 2nd, 3rd (S)
   Agricola 1st, 3rd (S)
   Caylus 1st (skipped semis)
   El Grande 5th

On Sunday, we had a nice lunch out at Red Lobster with one of our WBC friends Laura and a bunch of people she knows, then had a nice drive back with Stephanie in the car with us. Another great year of gaming down... and a second plaque, for my fifth place finish in Power Grid.

This WBC showed me that I have a second game I'm good at, Power Grid, in addition to Princes of Florence. My results in Power Grid have been pretty consistent, with lots of 1st and 2nd places in games. I reached the semis last year and got 2nd there, and the finals this year. I discovered a new found love for Agricola, and am looking to play it more; and I don't like El Grande as much as I once did. In wargaming, I had enjoyable games of Saratoga and Washington's War, came very close to getting a plaque in Hannibal, and learned I have a lot to learn about Wilderness War, if I make that commitment. Unfortunately I once again had to miss the Twilight Struggle tournament for the Power Grid semis, but this year it worked out better!

Chris

Wednesday, August 3, 2011

WBC Day Five

Another exhiliarating and exhausting day at WBC! I'll write more later but here's the wrapup:

I came in 2nd in the closest game of Brass ever: 141-141-140-115, losing by 1 on the income track.

I came in 2nd in Power Grid on the Central Europe map, losing to the GM and two-time winner, Jim Castonguay... I'll accept that loss!

I reluctantly played Agricola, because I found out it was 5 player games, and somehow I pulled it out, mostly through mastery of animals. I'm not great at Agricola, but I have my moments where it all clicks.

I played a snoozer of an El Grande game and got destroyed. I don't understand how to play well, and don't really enjoy the game all that much, I've decided.

That was followed up by a fun game of Princes of Florence with two strong players, David Platnick and Greg Thatcher. David crushed us with 7 works from the two seat, and I came in second, beating Greg on tiebreak money.

The end of the night was a late start Brass at 9 pm, that ended at 12:30. I got to play with Bruce again, which was great. He crushed us this time with a score like 160-120-111-105.

Awesome times, and I'm glad to be in three semis: Power Grid, Agricola, Le Havre.

Chris

Monday, May 30, 2011

RoccoCon Wrap Up

RoccoCon 3: Neo-Takoma is about to E-X-P-L-O-D-E
For the third year, a bunch of friends descended on Takoma Park, Maryland, a suburb of Washington D.C. for RoccoCon. My college roommate moved there a few years ago, so we meet up every summer for a long weekend of boardgames - always a blast! And yes, this year's shirt had the above motto for those Akira lovers out there. Thanks to Brandon for getting the shirts printed up!

For this year's RoccoCon, my wife and I decided to try flying instead of driving. Believe it or not it only cuts 33% of the travel time off, once you include getting to and from the airports, going through security and so forth. However, driving can be pretty annoying itself, so I think it was worth it overall. The big drawback was that it would be hard to bring a lot of games. I put four games into large sized ziplocs and put them into one backpack, leaving the boxes at home: Goa, Stone Age, Brass, and Automobile. Goa and Stone Age sadly went unplayed, but Shane did try to get Stone Age on the table. I've promised him a game of it soon. I've started to really like Stone Age a lot more, once I started to play it on BSW.

Here's a rundown of the games I personally played in:

Puerto Rico
This game is a little lost in the haze of the long weekend. I remember it had a stop-and-start feel because there were a lot of little interruptions as people were getting set up with breakfast and rooms. I can't even remember who won, which is very unlike me!

Brass

I actually played Brass twice over the weekend. In the first game, I think my explanation of the rules almost made Christian and Rocco lose their minds. It's always hard to know whether you should give basic strategy tips/concepts out when teaching a game like Brass that has enough going on with the rules. About 3/4ths of the way through the game, Rocco made the realization that level 1 tiles only score once, while level 2+ tiles score during both phases. This is definitely an important strategic consequence of the rules, but I'm never sure whether to keep talking or just get people playing. I won the first game pretty handily, and over the course of the weekend Rocco started to clamor for a rematch. We got that in on Sunday night, with Brandon taking Christian's place and my wife retaining the fourth spot. I definitely did a better job teaching the game to Brandon, and he's a computer/iPhone/iPad game designer, so he caught on pretty quickly. This game ended up being closer overall, and Rocco took me out. The score was something like 125-115-105-95. I never know whether it's worth teaching people games if they won't have a chance to play it again soon, even if I think the game is incredible!

Vegas Showdown

It seems like there is a game of Vegas Showdown every year at RoccoCon, and a game of it played at WBC by people I know there, and somehow I've never tried it before this. Vegas Showdown has a reputation as a light, solid auction game that is unlike the Ameritrash that is most of Hasbro's library. I would have to say it lived up to its billing. It has everything you want in a good auction game... a solid auction mechanic and different evaluations for items based on individual players' situations. The mechanic is reminiscent of Amun-Re, where you can bid on a selection of different items, and if you get overbid you can bid on another one, and the bidding ends once everyone is bidding on a different item. In Vegas Showdown, there are more items than players, and anything that wasn't bought has an automatic minimum bid drop for the next round. It definitely would take a few plays to get the hang of the scoring system and how that interacts with prices. You get VPs based on completing various parts of your casino (the items you buy are mostly rooms such as a slots room, a restaurant, etc.), having nicer parts of your casino near each other (the fancy places have special symbols near the corners that line up), connecting the two ends of your casino together, and so on. The game had a lot of depth for a pretty short play time, and I'd love to play it again soon.

Battlestar Galactica
Another game I had somehow avoided playing thus far, and I was pretty excited to finally have a chance to try it. This is definitely enhanced by the fact that I'm in the midst of season four of the show. Why didn't my friends who had seen this MAKE me watch it? I'll never know. I'm pretty sure it's going to go down as my second favorite TV series after LOST.
I'm still not sure how I feel about the whole cooperative game genre, with the exclusion of D&D, my eternal love. (I've been playing D&D on and off since second grade, which probably explains my feelings about it!) I think the game can't be purely cooperative because then it's just a shared puzzle to solve... which I guess can be fine if you think of it that way. However, these games seem to shine if they have some kind of twist. The most common twist is the traitor mechanic, although it's worth pointing out another game that has a great twist, Space Alert, where the key idea is that it is real-time, and each player has secret cards, so you need to really communicate as a team.

I was happy to be President Roslyn for this game, and I was "Not a Cylon". We figured out pretty quickly that Mark was one, so he revealed himself before we were able to deal with him in any other way. Rocco was the head of deduction on that one, and it turns out that he too was a Cylon, and thought it would be a good idea to frame another player - it just turned out that he was framing one of his own! Unfortunately, with their machinations, the humans had made too little progress, and we were rendered extinct by our toaster betters.

I have to admit the game was much better than I expected it to be. A number of the players had played before, so the game play was pretty smooth. The accusations and deduction was interesting and fun, although I can imagine that depending on the group. The voting mechanic works well to provide some evidence of who the Cylon(s) might be - for a number of game effects, each player submits as many cards as they want, and two cards are taken at random from a "destiny deck", so you don't have perfect information. Rocco agreed with my assessment about finding the game more fun than he thought it would be, and he hasn't even watched the show yet. I hope he watches it over the course of this year and we can play again at RoccoCon 2012!

Automobile
I really like this game, but I'm never sure whether other people will like it. I managed to convince the group to get a five-player game of this going. I explained the rules and then went through an entire first turn myself, so everyone could get a sense of the goal and flow of the game, which I think really helped, although it took quite a while. After getting crushed by loss cubes the last time I played, I was a lot more careful this time, and I think I ended up taking Chrysler twice (you discard half your loss cubes rounded up). Brandon played excellently and took it down. I think I was in second or third at the end. I mostly focused on fancy and economy cars, using the parts factory to pump out cheap economy cars while using salesmen to get high profits from the fancy cars. This game isn't going to crack my top 10 all time list, but there is plenty to explore and think about. I'm looking forward to playing it a few times at the WBC in August.

1870
The 18xx games are unfortunate for me, because I really like them but don't play them often enough to really ever understand them. I've played a game of 1870 all three years of RoccoCon, so maybe it's time I bought a copy of this game, as well as the upcoming reprint of 1830. I think I'm at least understanding the basics of 1870 at this point. Two years ago, I think I came in second through sheer luck, because I somehow avoided getting screwed, while the others all were somehow messing with each other. Last year was more of what I expected, and I think I came in last or next-to-last. Going into this game, I had two goals: avoid GMO, which I think I had last year and wasn't all that happy with, and avoid any risky play. During the purchase of small companies, someone mentioned that the Missouri-Kansas-Texas company had a high rate of return, and it came with a free stock, so I set my eyes on that one. I realized pretty quickly that it wouldn't be feasible to start the Katy railroad company the stock is for, so I decided to be a diverse investor who would ditch stocks if I saw an opportunity to invest in a better company. This worked out pretty well as a number of companies I had stock in ended up pretty high on the stock chart. After a few rounds I founded Katy and was able to utilize some infrastructure already built up by Frisco, but they had pre-emptively blocked the stations. I got to work on my track building skills, but Brandon creatively blocked my first attempt to get past the stoppage. I was able to get Katy's destination run in before the end of the game, but it wasn't enough for me to overtake Rocco, so I came in second. The money values were closer than I think we have ever had in this game, and I think it's taking us less time each year to play. A great, fun tradition!

Castle Ravenloft

During our 1870 game, we took a break during which some of us decided to break out Castle Ravenloft, which I had never played. I've been nervous about this game, since I love D&D and was afraid this would disappoint. Overall, it was fun but not amazing. I could definitely see how a few house rules could make a big difference. It just seems weird that you can move up to the edge of a tile and not know what is five feet in front of your face, then all of a sudden you see an entire room with a monster in it. I guess I would prefer something that was just a little bit more realistic or more like regular D&D. I did really like the components and concept of the game. We won the scenario we played, which involved leading a fledgling vampire to a magical pool and dunking him in long enough to reverse his vampirism.

Merkator
Of course after having played Agricola and Le Havre a large number of times, and At the Gates of Loyang once, I have been very curious to try Merkator, especially since I heard it was a faster playing game that Uwe Rosenberg's others. On Sunday, we walked over to a cute little toy and game store that is only a few blocks away, and I found a copy of Merkator on the outside 30%-off table! I bought it for Rocco as a gift for his fine hospitality, and I walked through the rules with a few people later that day. Monday morning, before Rocco had to go to work and we had to head to the airport, I played a three player game with Rocco and Bronwen.

There is definitely some fun stuff happening in this game, which is basically a collect resources and trade them in game. One nice idea is that you can trade things in on another player's turn by giving them "time tokens". You can get time tokens by traveling to certain locations, while others cost time tokens. From what I could tell, the more lucrative contracts tend to be associated with the locations that cost a lot of time to get to. In our game, no one was really in danger of running out of time tokens. In addition to the points you get from completing contracts and getting more prestigious ones, you can also buy victory point "building cards". A few of these are related to how many time tokens you have. The one thing I am curious about in this game is how far you can really plan ahead. Should you be looking at the contracts that are coming up and use that information somehow? (They are in face-up piles.) I would definitely play this a few more times.

Wrap Up
Once again, RoccoCon delivered: great friends, great games, great times. I look forward to next year and more Battlestar Galactica and 1870, and perhaps getting Imperial on the table. A lot of my friends love Through the Ages, but I soured on it quickly and am thinking I should probably give it another chance. The RoccoCon crew might really enjoy that game, especially Shane - who brought the new Civilization game. I'm not sure what the rest of the crew thought of that one, but I did hear discussion of rules afterwards. At the game store I bought Merkator at, Rocco picked up Age of Steam, so I look forward to playing that one with him next year as well.

Chris

Thursday, April 14, 2011

Brass Strategy Question 1

I'm working on learning how to play Brass well by playing regularly online, and a great way to learn is to thoroughly analyze situations with other players - so please comment on this post and discuss!

The situation deals with being the fourth player on turn 1. The first three players developed on turn 1, leaving iron costing $4. My hand did not allow for building a coal mine, so I built a level 1 cotton mill in Colne. During turn 2, one of the players developed two more ports, putting iron up to $5, another built a level 2 port and took a loan, and the third built a cotton mill next to the port and flipped it. It's now my turn to end turn 2, and if I spend less than $7, I will get a double turn. What do you do?

My hand is: Blackburn, Lancaster, Liverpool, Macclesfield, Preston, Stockport, Shipyard, Burnley.

One possibility is to built the canal and flip my cotton mill. Another is to build a coal mine in Burnley and take a loan, then build an iron works in Blackburn - but is that too many level 1 tiles? I could also build a second mill, this time in Macclesfield, and try to flip both of the mills in one action later on. Would you ever develop for $10?

Chris

Saturday, April 2, 2011

Brass Review


Brass
Brass is a moderately heavy economic/development game for 2-4 players. It is currently ranked 9th on BoardGameGeek, which is really 8th since there are two versions of Dominion above it. The basic idea is that you have five kinds of tiles that you can place on the board through card plays that represent the locations on the map or the kind of tile. When you place a tile, there are mechanisms that cause them to flip over, and when they do, you increase your income level and gain some victory points.You can also use card plays to take loans, build links between locations on the map, remove tiles from your stacks, and sell cotton, which is mechanism for flipping the Cotton Mill and Port tiles in matched pairs. The Coal Mine and Iron Works tiles provide materials that are used to build more advanced tiles, and flip when their materials are used up, and the Shipyard tiles are just expensive to build and flip immediately. There is a halfway point in the game at which point you earn some points and the weakest tiles and the links between locations are removed. Points are also scored for links based on how many flipped tiles are on either end of that connection. I'm leaving out a lot of small details, but this gets to the general idea of the game.

The Good
I really like the turn order mechanism in the game. Each turn the player who spent the most goes last, while the player who spent the least goes first. This is a nice mechanic because I'm not a huge fan of mechanics where the players somehow control who goes first - that doesn't feel like an interesting part of the game. Agricola and Caylus have that kind of thing and that bothers me. In other games like Puerto Rico, behind behind or in front of a certain player for the whole game can really help or hinder you in an unfair way. Power Grid also has variable turn order, which is good there as well. Someone did data analysis on the games played on the online implementation and it showed there was no advantage for any place in the turn order in the first turn. I like that.

In Brass, you have an 8 card hand and get to use two of them each turn except for the first turn during which you play just one. Since the cards correspond to various locations on the map, of which there are 18, you have a fair number of options but not every option every turn. Each location only has certain industries on them, so the cards you get force you to determine what you want to focus on. I like this because it means you can't just become really good at one strategy and be done with learning about the game. It adds a lot of depth and replayability without needing something like the cards in Agricola.

The Bad
The bad in Brass really isn't all that bad, but these are aspects that might bother other people more and strike me as a bit inelegent or frustrating.

The loan system in the game is both interesting but counterintuitive. It doesn't bother me a great deal, but it's strange that you can actually profit from a loan. The general idea is that a loan gives you $30, but you reduce the income you receive each turn by 3. This means that if you do with with less than 10 turns left in the game, you are actually making money. The subtle aspect here that makes it interesting is that it takes an action to get a loan, so you are using up some of that limited resource to get your loan.

Once in a while the cards bite you. You start with a hand that looks to be strong for putting down a bunch of ports, but then draw no more port location cards, for example. This can be a little frustrating but actually doesn't happen as often as one might think. 

Summary
Overall I rate Brass a 9, which means I wouldn't necessarily play it any time, but I would play it almost always if someone suggests it. I've been playing it a lot on Brass Online, which is an amazing interface for turn-based play. I generally play in 3-4 games at a time, joining a new one when the last one is at turn 5 out of 18. I highly recommend it if you find you like the game, and it helps iron out for you the small niggling rules you might find hard to learn otherwise. I have completed 12 games on that site as of this review, and have probably played 5-6 times in person. Brass is one of those games where you have a lot of meaningful decisions, and it seems to be fairly skill-based. It's definitely one of those games you should play three or four times before making up your mind about it.